Back in February, 2021, Matterport, announced it would be merging with a SPAC, a public entity, Gores Holdings VI (NASDAQ: GHVI), led by institutional investors including Tiger Global Management, LLC, Senator Investment Group, Dragoneer Investment Group, Fidelity Management & Research Company LLC, funds and accounts managed by BlackRock, Miller Value Partners, Darlington Partners, Untitled Investments and Lux Capital. The combined company will trade as MTTR and is expected to have a post-transaction enterprise value of approximately $2.3 billion when the merger is completed later this month. Matterport is a vertically integrated company that makes hardware and software for 3D location…


VR EDUCATION HOLDINGS PLC (VRE.L) creators and operators of the popular social platform ENGAGE for education, training, and conferences, announced it’s raised $10M USD from investors including Octopus Investment Limited UK. The money will be used to fund growth, but VRE is also is building a new metaverse, The Engage Oasis, which it hopes will become “the Linkedin of VR,” according to co-founder and CEO David Whelan. The name is an homage to the metaverse described in the book and movie “Ready Player One.”

The author with students in ENGAGE. CHARLIE FINK

This represents a significant pivot and re-branding for Irish company. Founded in 2014 by David and…


The hybrid Tribeca immersive Festival runs June 9–20 in the physical world (at 50 Varick St.), the virtual world (in the VR Museum of Other Realities), and on smartphones. TRIBECA

The title is a bit of a misnomer because the most awesome thing about the awesome list is The Tribeca Film Festival itself, which highlights the XR media as part of its twenty-year mission to bring together visionaries across media to celebrate the power of storytelling. This is our fifth year of highlighting some of the outstanding offerings curated by the interactive programming team, led by Loren Hammonds.


Mursion (a foreshortened form of Immersion) is used as an immersive VR training and development tool that enables executives, health care professionals, classroom teachers, and customer service representatives to practice interpersonal skills with a wide range of personalities. It uses human simulation specialists who, as avatars, work with participants in diverse training scenarios using AI to create a whole cast of virtual characters a specialist can use in the simulations. …


Cross-platform virtual collaboration platform Spatial today announced the beta launch of its new Webgl feature, which means no more apps to download, and one-click invitations, just like Zoom. “Webgl is deeper programming language than WebVR, which sort of sits on top of it,” explained co-founder and CPO Jinha Le. “This enabling you to build 3D experiences in the browser.”

Spatial, which was launched on stage by Alex Kipman with the HoloLens 2 at Mobile World Congress in 2019, has spent the past eighteen months adding more ways to collaborate across devices. The company just added Steam PC VR users to…


Lightform, the San-Francisco projection mapping company, today introduced Project LFX, a platform for steerable projected interfaces for the home. LFX has three different devices, each capable of turning any surface into a screen. The company demonstrated three different designs: a ceiling-mounted light fixture and two table-top lamps. Each device contains a projector for display, cameras for 3D scanning and people tracking, and a combination of mirrors and motors to steer around the space. Users interact with the projections using voice or with a small handheld controller they call a wand.

LFX Ceiling 3D printed prototype. Lightform

“With steerable projection, we can summon a computer onto any…


The hardware components of the Campfire 3D design system are the HMD, the tabletop cons and the pack, which clips onto a smartphone. CAMPFIRE

Campfire emerged from Stealth today to introduce its new eponymous AR and VR headset, which features a 92-degree field of view. They are targeting 3D design and engineering professionals. The PC-tethered headset is around 500 grams, pleasingly distributed with a nylon body and head strap. A tabletop accessory called a “console” acts like a holographic projector that can be shared by any number of simultaneous users in remote locations. The clarity is equal to that of expensive, high-end industrial HMDS from Varjo and Xtal. You can lean into a car model and see the writing on the tiny dials.


Adventure Lab’s Dr. Crumb’s School for Disobedient Pets is a thrilling and original VR mashup of escape rooms, improv theater, games, and cartoons. The show is driven by a larger-than-life voice performer running a very interactive show from behind several avatars. I was in the role of Fancy Feast, a cartoon cat. My friends chose a husky and a rabbit. We looked like the cast of a Hanna-Barbera 60s cartoon. We ran, we laughed, sweated, and puzzled our way through Dr. C’s traps. Like all great entertainment, it appears completely effortless. Of course, nothing could be farther from the truth.

Poster for Adventure Lab’s premiere VR adventure, a mash-up of games, cartoons, and interactive theater. ADVENTURE LAB


Facebook Reality Labs (FRL) takes the wraps off pioneering work on the AI and haptics needed for all day everyday wearable AR glasses. To have a practical use, a number of technologies would need to converge in the device: 5G, AI, an advanced optics system, a new kind of operating system and user interface for this wearable computer. FRL has neither a deadline nor a product launch date. They are on the cutting edge of exploration of what’s really possible. Like University researchers, they are publishing their findings in peer-reviewed scientific journals, not keeping them a secret. …


Morehouse College is teaching three classes in VR using the Victory XR platform (based on Engage), with support from Qualcomm, which provided an Oculus Quest 2 to students. The Quest utilizes Qualcomm’s XR2 chip set, as does every other mobile VR headset with the exception of Magic Leap (for now). Using this headset, remote students meet on a virtual Morehouse campus to attend their virtual classes.

VictoryXR has created over 240 VR & AR experiences covering over fifty different learning units such as anatomy, molecular biology, astronomy, paleontology, ancient history, and rooms for other immersive learning. …

Charlie Fink

AR/VR Consultant, Columnist, Author of the AR-enabled books “Metaverse, A Guide to VR & AR” (2018) & “Convergence” (2019). http://forbes.com/sites/charliefink

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